February 19th, 2007 by
danielk
And here’s yet another new blogger on Planet GNOME. Many thanks go to Jeff Waugh, who kindly added me to the celebrity pool. I’m Daniel Elstner a.k.a. danielk, co-maintainer of gtkmm and also part-time employee of Openismus GmbH.
I thought it would be nice to celebrate the occasion with a new release of my pet project regexxer. It’s about time, too. Maybe I can get Daniel Holbach to sign off an NMU of the Ubuntu package before Feisty hits the mirrors.
Well, that’s it for now. Hello fellow Gnomers!
February 9th, 2007 by
danielk
I do way too much tinkering around. Scraping a single CPU cycle here, moving a pixel around there, and so on. You get the idea. It’s a habit that has recently become so excessive that I don’t get much else done anymore, because during my tinkering I find all over the place “exciting” new opportunities to tinker around.
So much for the whining part. Now, when it comes to software projects, what’s the best way to stop yourself from tinkering yourself to death? Right. Release it. Early and often, as they say. Release the damn thing and get over it. There’s an exciting possibility that further tinkering will likely involve actual bugs reported by actual users.
So I’m going to do just that right now. There’s a project I’ve been tinkering with for about four years now, and there has never been a public release until now. I guess I lose spectacularly in any time-to-market comparison. And this is a tiny project.
Anyway, back on topic. You probably guessed it already — the project I’m about to announce goes by the name Somato. Years ago, my computer science class at school did a software project term. The task was to write a program that solves the Soma cube puzzle created by Piet Hein. And so I did. But then I got carried away a bit. The result, complete with 20-milliseconds solver, 3-D animation and SSE intrinsics is now available at the Somato project page. I also created binary packages for Ubuntu to raise the chance that someone will actually download my favorite toy, despite the fact that it doesn’t actually do anything productive.
A nice side effect of preparing the release was that it forced me to complete my website. You’ll notice that the “Site Almost Finished” headline is gone now. I put together projects overview and how-to overview pages. So all the basic infrastructure is in place now.
Next week will see a regexxer release. For real.